Practice Mode
Pick a deck to start
Your image card will appear here. Tap the image or use the reveal button when you want the answer.
Press “Start voice guess” and say what you think the image is.
Waiting for a guess.
Nice run
Add Or Import Decks
Tip: add your own image with Answer | image URL | alternate answer,
nickname. You can use a web image or a bundled local file like
./bundled-images/example.jpg. Built-in decks are
always available; this section is just for extras.
Offline Study
UnknownBefore travel, download the images for the deck or folder she wants to study. Once they are cached on the phone, the app can keep showing them without service.
Pick a deck, then download it while you still have signal.
Rules + Strategy
Pure game rules for the U.S. version of The Floor.
- Each contestant starts on one category square. Season 1 used 81 squares; later U.S. seasons use 100.
- The Randomizer picks a challenger. That player must challenge an adjacent square.
- The duel is played in the defender’s category.
- Both players start with 45 seconds on a chess-style clock.
- A correct answer stops your clock and starts your opponent’s clock.
- Unlimited guesses are allowed.
- If you pass, you are frozen for 3 seconds before the next clue appears.
- If your clock hits zero, you lose the duel and your territory is taken.
- After winning, you can challenge again or return to the floor.
- Until everyone remaining has played once, the Randomizer only selects players who have not yet dueled.
- In the final duel, the largest territory holder chooses the first matchup. Since Season 2, the final is best-of-three.
- Season-specific twists exist: a 5-second Time Boost after three straight wins in Seasons 2 and 3, then later options like category steal and other bonuses in newer seasons.
Helpful strategy grounded in contestant advice, winner behavior, and format math.
- Study by triage: split categories into what you already know, what most people know, what you can learn quickly, and what is too expensive to cram. Spend your time on the middle two.
- Recognition speed matters. A former contestant said
See it, say it. No hesitation,
and estimated that 2 seconds per correct answer puts you in the top quartile. - Use controlled aggression. Don’t challenge just because you can; attack categories you think you can win cleanly and quickly.
- Bigger territory is power, but it also makes you a bigger target. Rob Lowe’s description of the game emphasizes that more floor space attracts more challengers.
- Practice under pressure. Season 3 winner Steven Havens said he used randomized image drills and practiced in front of people, because the lights and cameras can freeze even very smart players.
- Patience can win. Several winners stayed selective instead of trying to own the whole board too early, then attacked when the path was cleaner.
- The pass penalty is expensive: 3 seconds is 6.7% of a full 45-second clock. If you are stuck, pass quickly instead of staring for 5 or 6 seconds.
- The Time Boost is big: 5 seconds is 11.1% of a 45-second clock. If you earn one, it can swing an otherwise even duel.
- At a 2-second recognition pace, a full 45-second clock covers about 22 answers worth of time. That is a useful drill target when practicing.
- Build category shortcuts. Hyphenated names, punctuation-heavy brands, and alternate spellings should all map to the same answer in your head.
- I could not verify a reliable public challenger-vs-defender win-rate for the U.S. version, so I would not build her strategy around any unverified social-media percentage.
Rules are based on public summaries from Wikipedia and Game Shows Wiki. Strategy notes come from public coverage including TV Insider and Steven Havens' winner interview.