Practice Mode
Pick a deck to start
Your image card will appear here. Tap the image or use the reveal button when you want the answer.
Press “Start voice guess” and say what you think the image is.
Waiting for a guess.
Nice run
Add Or Import Decks
Tip: add your own image with Answer | image URL | alternate answer,
nickname. You can use a web image or a bundled local file like
./bundled-images/example.jpg. Built-in decks are
always available; this section is just for extras.
Offline Study
UnknownBefore travel, download the images for the deck or folder she wants to study. Once they are cached on the phone, the app can keep showing them without service.
Pick a deck, then download it while you still have signal.
Rules + Strategy + Study
Current-format rules only, trimmed down to what matters for play.
- There are 100 contestants, each starting on one category square.
- The Randomizer picks a challenger. That player must challenge an adjacent square.
- The duel is played in the defender’s category.
- Both players start with 45 seconds on a chess-style clock.
- A correct answer stops your clock and starts your opponent’s clock.
- Unlimited guesses are allowed.
- If you pass, you are frozen for 3 seconds before the next clue appears.
- If your clock hits zero, you lose the duel and your territory is taken.
- After winning, you can challenge again or return to the floor.
- Until everyone remaining has played once, the Randomizer only selects players who have not yet dueled.
- The final duel is best-of-three.
- The player with more territory chooses which known remaining category is played first in the final.
- Territory Freeze: at mid-season, the contestant with the most territory becomes temporarily untouchable and cannot be challenged until everyone has dueled.
- Some Season 5 duels use zoomed clues, so quick recognition from partial images matters.
- Current seasons can include in-game advantages such as a Time Boost, so stay flexible if a twist appears.
Keep this simple: fast recognition, smart category selection, and calm decisions.
- Think see it, say it. Fast recognition matters more than deep explanation.
- If you are stuck, pass quickly. The 3-second penalty is better than wasting 5 or 6 seconds staring.
- Use controlled aggression. Challenge categories you can answer cleanly and quickly, not just categories you sort of know.
- More territory gives you power, but it also makes you a bigger target. Don’t force extra duels if the board is not favorable.
- Practice under pressure. Winners and contestants consistently talk about speed, nerves, and being ready to answer in front of lights and cameras.
- Build shortcut answers in your head. Nicknames, partial names, punctuation-heavy brands, and common alternate spellings should feel automatic.
- A 2-second pace is a strong benchmark. A full 45-second clock is only about 22 fast answers.
- If a clue looks partial or zoomed, say the first strong match you recognize instead of waiting for a perfect view.
Rules are based on current public summaries from Wikipedia and Game Shows Wiki. Strategy notes come from public coverage including TV Insider and Steven Havens' winner interview.
A focus-friendly way to study fast when the category list gets big.
- Start with the hardest batch first. Hard, obscure, and broad categories get first priority.
- Do short passes across many categories instead of trying to master one category before touching the next.
- Use a first pass for exposure: just learn what kinds of answers live in each category.
- Use a second pass for recognition: the goal is faster recall, not perfection.
- After that, spend the most time on the categories she keeps missing.
- For focus, keep each session simple: one batch, one goal, one mode.
- Good session examples: Batch 1 first pass, Missed cards only, or one hard category for 15 minutes.
- Use hands-free mode for speed training and silent mode for calmer repetition when she feels overloaded.
- Stop before the brain gets noisy. Short, repeated sessions usually beat one giant marathon session.
- When the 100 real categories arrive, the plan is 4 batches of 25, from hardest to easiest.